With Stage 3 ending, and all of us celebrating whats been going on, we have missed an important member to the Overwatch community. No, they did not pass away, but to some of us, it feels that way. 


If you have been in the Overwatch for any amount of time, you have probably come across the name “Jayne”.  Assistant Coach to the Dallas Fuel, and beloved teacher and guide for those that follow him on Twitch, Youtube, and other social media platforms. He has taught us how to play the game we love. He helped develop the community that we love. When I think of an Overwatch Coach, that hat is worn by none other than Jayne. He is the goat, and has every right to be called such. Unfortunately,  people took advantage of the person we looked up to as a figurehead to the community. 


Jayne has decided to quit all means of social media, and by the context of his letter posted on twitter, that includes Twitch and Youtube as well. The reason behind this is a shock to many, but to some, they saw it coming. The pressure coming from the community and colleagues was more than Jayne could handle. Don’t take this in a negative sense. That’s the last thing I want to have this portrayed as. Colleagues started seeing Jayne as less than an individual, and as more of a mean to gain clout, or to boost their own popularity. He started discovering that the more successful and prestigious he go in the community, the more he start realizing things. To quote Jayne,

They were doing what they were doing because they loved their craft, and they loved interacting with people, and for no other reason… but then suddenly one day you wake up and you’re popular, and two major things happened.


You have a lot of money, and you have no friends.


Sure you had friends when you started this journey, but you don’t anymore.


You’re different now.


You’re successful, even if it was on accident.


You’re just not like them anymore.


Can’t make new friends either – your reputation precedes you.


People stop treating you like you’re a human being because you’re foreign to them now.


You drift apart from the people who you were friends with, from the people who helped get you to where you are, and then they abandon you, saying things like “I can’t believe he was really like that all this time,” and then they start to hate you too.


Jayne openly states that he has suffered depression in the past and still does. It is something very hard to beat, and  I can personally attest to that. Jayne tried all that he could to come to people for help. He left signs, dropped clues, and when he was at his end, when all he wanted was someone to have his back, he was pushed away and told no.


“So what is the point of this article?”, you may ask. Well in part it is to make people aware of what Jayne plans on doing in a shorter format. It is also to bring awareness to depression and mental health in the eSports scene. It is common and it is a problem. A full discussion on the topic will be for a later date. I want everyone to know that we support Jayne in his endeavor for mental health. So I guess in part this is for Jayne to hear himself. We all appreciate you Jayne. Even the 10% appreciate you in some way. The community you have created is very appreciative of what you have done for us.  You have touched so many people in a positive way. No matter what you have done, your community forgives you. No matter what you are going through, we support you. No matter what others say we got your back. 


At times it does just get to much to handle.

So Jayne has quit social media, however, Jayne says that he wants to continue doing what he loves. Which to him is the Overwatch community. This makes me believe he will still be Assistant Coach of the Dallas Fuel, however I am uncertain to him making Youtube or Twitch content. A lot of his troubles came from Twitch, where he was unable to truly interact with his chat, his community. I can understand his frustration with this.


I’m a small streamer myself (about 8 consistent viewers). I really like these people that I have met. I am good friends with them after I started streaming. If i got so big that I was unable to interact or include them into what I’m doing the stream, or even just talking to them, I would be incredibly unhappy. This is what Jayne wanted to avoid, and when it got to the point that Jayne no longer felt connected to his chat, to his community, it became too much for him. 


Jayne, if you are out there reading this, just know that we are here for you! Me, Soesic eSports, and all of the Overwatch community has your back. 

I recommend those that have not, please read Jayne’s full letter to the community. Don’t take my article here as concrete. 






Dakota ‘Glacial’ Lee





Amidst a pool of want-to-be pro-scene  players and coaches, rise two very prominent coaches that joined the Soesic eSports Overwatch Division. Meet Armando ‘Gmando’ Zepeda, and Eddie ‘Munk’ Hernandez, the heads of the Overwatch Division, and future big names in the professional competitive scene.


Zepeda has a history of being a coach for a multitude of different sports such as rock climbing and parkour. His passion for coaching and his love for Overwatch drove him to find some options for coaching positions with the games community. After talking a while with Zack (CEO) of Soesic eSports, Zepeda was brought on as the COO of the Soesic eSports Overwatch Division.


Hernandez, like Zepeda has a lot of coaching experience under his belt. While he may not have a lot of gaming experience, he overwhelmingly makes up for it for his raw coaching prowess and his ability to interact with both the players and the other areas of management.


So far with the Overwatch team, there are four members currently on the roster, with plans on adding another four in order to round the roster out.


When I asked Zepeda and Hernandez about their plans for upcoming tournaments, they said that they plan on competing in the Overwatch Open League. They said that some of the teams that they were scrimming against, were beaten very easily. What we look for in a team, when we are doing tryouts is resilience, and being able to recover from a deficit.


Once they join the Open Division, if they end in the top 4 of the league, they have a chance to join the Overwatch Contenders. They would have to go into a series of matches called the Trials, and will be going against the Open Division top 4, and the Contenders’ 4 lowest placed team from the last season of Contenders. If they come through that, then Soesic eSports will have made its way to be playing against teams such as London Spitfires’ ‘British Hurricane’ Academy Team.


The Prize Pool for the 2019 season 4 of Open Division has not been revealed yet, but hopefully Soesic eSports will make a name for itself far beyond a small prize-pool.


Zepeda and Hernandez both want to have their roster be able to stream or record gameplay for entertainment, practice (VOD reviews), and for content for the community that will likely follow in the wake of the Soesic eSports hype train.

If you want to talk with Soesic, talk to us through social media (Instagram, Twitter), or leave a comment after the article if you have any questions!

Soesic Twitter

Soesic Instagram

Soesic Facebook

Soesic Youtube


You can contact myself at for all inquires.

Meet Tim, a hardened Halo and First Person Shooter (FPS) veteran. Tim leads the charge when it comes to making sure that the teams are where they need to be at; tryouts, roster changes, finances and media etc… Tim is the Head of the Soesic E-Sports: Call of Duty Division. He will over-sees the development and growth of both the Multiplayer and Blackout rosters in the months to come

“Picking them up was a no-brainer”

Tim says that they will definitely be competing in the Call of Duty World League (CWL) and feel that his roster is able to compete at a high level vrs. some of the currently known teams such as Optic Gaming and FaZe Clan.

Expect to see some content coming out of the Raptor Pack including; Highlight Reels, Player Spotlights, Montages and more. Interviews like the ones I’ve done with Soesic Liquid and the one with Tim will come highlighting the players.

If you want to find out more about Tim and his personality, go over to the Soesic E-Sports YouTube channel, and listen to the full interview. If you want to find out how to contact Tim, message him on Twitter.



Author: Dakota ‘Glacial’ Lee

You can find me at:




In our day and age of persistent releases of Battle Royale (BR) games, the two big giants are PUBG and Fortnite. With the release of Call of Duty: Black Ops 4 (BO4), we were given a new addition to the genre with ‘Blackout’. In this article we are going to break down what makes Blackout different from other BRs, and why you might want to try getting your hands on it.


First off, we will talk about the start of the round, the drop. In PUBG, you drop out of the plane, but you have around the same movement speed going down as you do when you are trying to stretch your distance. In Fortnite, the best way to drop is to wait until you are a few squares away from your destination. From there you will use your glider to travel most of the distance. In Blackout, not only do you drop right out, but you have a bar on the right of your screen telling you your drop speed. Immediately after leaving the Heli, if you try to stretch your distance, you won’t get very far. Its starts you off at a snail’s pace of 44 meters per second (m/s) however, if you dive straight down until you hit about 60m/s you will be able to carry that speed and even get faster as you travel, up to 67m/s. This is really important as it opens you up to about 70-100% of the map depending on where your drop-line is at.


In addition the actual drop itself, when you start to land, if you angle yourself correctly, you can drop directly through a window on the top floor of a building and gain a huge advantage over anyone else that dropped into your building.


So now you have dropped and you are looking for loot. You might have found some bandages or medikits along the way, and you might have taken some damage from someone on the drop. The default key on PC for healing is ‘2’ and you can actually move while healing, which is something that no other BR can do. Sure in Fortnite you can wiggle around a bit to dodge incoming headshots, but you shouldn’t be in the open in the first place. I personally have my healing on ‘Caps Lock’ because it’s really easy to start sprinting and then switch to healing.


Now this next point could be argued a bit, but I feel that Blackout has more items in general, and more tactical items for sure. What do I mean by tactical items? Well, take the Sensor Dart for example. Shoot it at an object and you will get a tiny sonar ping in that area that reveals the positioning of any enemy targets. No other BR has location detection items in their games. Another set of items called ‘Perks’ let you gain special abilities that you use and have the effect for a duration. The Perk ‘Iron Lungs’ for example reduces aim sway significantly. This is an extremely important perk for anyone equipped with a sniper rifle. So if you are in your squad and you happen to find one, let your teammate know! Fortnite does have something vaguely similar with their stones. Some let you go invisible while others let you have reduced gravity. Some have both haha.


Lastly let’s talk about the mobility in Blackout. Obviously Blackout is supposed to be in a more realistic setting than Fortnite or Realm Royal. So in that regard we won’t have building, flying, teleporting or the such. We do, however, have: swimming, shooting while swimming, the ability to climb almost any surface within reach, break through glass windows, sliding, etc… All of these, I feel, greatly improve the experience of Blackout and its Multiplayer counterpart.


In conclusion if you are looking for a more high-skill, realistic shooter, I would recommend trying Blackout. If you like your fantasy/cartoony BRs then stick with Fortnite and Realm Royale.


Author: Dakota ‘Glacial’ Lee

Since the early days of First Person Shooter (FPS) E-Sports, Call of Duty has been one of the leading forces of the industry. The Call of Duty scene was first made official back in 2015 with the addition of the Call of Duty World League (CWL). However, we know that  many of us can trace it back further to smaller, local tournaments in Modern Warfare 1 and 2.

Recently, Activision released Black Ops 4, a game with no story mode, completely online and with the addition of a new game mode: Blackout. Now I personally have had a lot of fun playing blackout and the multiplayer modes and there is a lot of potential to have Esports flourish within these modes. The Multiplayer Mode will probably be very standard with the ‘Capture’ mission and the ‘Search and Destroy’ mission being the primary focus when it comes to professional E-Sports. What I am more interested in though, is going to be the ‘Blackout’ gamemode, the newest in a string of Battle Royale shooters.

To be honest, when I heard that Black Ops 4 was announced with a Battle Royale mode, I was very skeptical. The genre seemed to be flooded with games of the sort, and the amount of media attention that the genre was getting was a bit absurd. First was H1Z1, then PUBG, and finally the Fortnite boom that took the industry by storm. However, after playing the gamemode by myself and with others, I have to say… it’s a whole lot of fun. There are different mechanics in the game that set it decently apart from its cartoony counterpart. But that is for a different article.


So what does the future of BO4 look like? Well, I think that the most popular gamemode by far will be Blackout. There will always be a diehard community for the classic modes and matches. With Blackout being new to the COD scene, it will add a new freshness and an opportunity for people who really enjoy Battle Royales to watch COD without getting too bored.


Blackout is going to give Call of Duty more viewership for tournaments, creating a more engaging audience from outside of the standard CWL championships. Bringing in more viewers and content creators for the game means that the game can grow in size exponentially over the coming months. More viewers means more venues, which means more tickets being sold, which could lead to a larger prize pool for some of the teams. Currently there are no official CWL Tournaments planned for 2019 but that could change in the future.


Onto discussing the tournament structure, in October there was a $250,000 prize-pool tournament hosted by Doritos with some of the big names in E-Sports and streaming, including; Ninja, Shroud, and Dr.Lupo. The tournament had four teams enter into a public match and the team with the highest placement/kills were declared the winner. This could work well for side tournaments like the Dorito Bowl, which was hosted at TwitchCon. However, on a more competitive scale with franchises, professional teams and other Orgs like Soesic E-Sports, wanting to get a grab at the Prize Pool, a different approach will have to be taken.


My solution would be a 15 team competitive season with the remaining 5 teams being either buy-ins during each tournament, or you can just let player made teams/other Orgs try for their spot at the prize pool. I play and watch a lot of the League of Legends Championship Series, (LCS) and one thing that they have are splits separating the season between Spring and Summer, with Fall being the World Championships. Having different splits for blackout could be beneficial in a few ways.


One of the ways a split would be beneficial would be split-by-split relegation. Say one team on split 1 just did terribly. Bottom of the leaderboard for the series, not doing well, etc… A relegation period where other teams can play a series of games to earn their place on the 15 team professional scene. This gives other Orgs a chance to prove themselves and show the world their hard work and talent.


No matter how the CWL decides to organize Blackout into a professional environment, i’m sure that there will be many people seriously engaging and growing with the industry.


Author: Dakota “Glacial” Lee